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WebOct 29, 2024 · Welcome to Unity Answers. If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.. Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.. Check our Moderator Guidelines if you’re a new moderator and … WebNov 19, 2024 · You should always use a Rigidbody on physics colliders that you will be moving. If you don't want the physics engine to integrate their velocity automatically, use the kinematic mode so you can keep full control of their movement while still getting collision checking. Share Improve this answer Follow answered Nov 19, 2024 at 23:42 DMGregory ♦ WebSep 1, 2024 · However VS Code can also debug Unity scripts if you have the proper plugin installed, Unity Debugger Extension for Visual Studio Code. Visual Studio also has the ability to perform these same functions. You can read more on the details of setting up your favorite over on the Unity — Manual: Debugging C# code in Unity (unity3d.com) kurs bank of china indonesia